@@ -9226,7 +9226,7 @@ index 5adfc8e6..6f3772f0 100644
92269226 // generate a random color and update texture data
92279227
92289228diff --git a/examples-testing/examples/webgl_materials_texture_rotation.ts b/examples-testing/examples/webgl_materials_texture_rotation.ts
9229- index 90b9416d..e6034b82 100644
9229+ index eedc80c6..e5c7131f 100644
92309230--- a/examples-testing/examples/webgl_materials_texture_rotation.ts
92319231+++ b/examples-testing/examples/webgl_materials_texture_rotation.ts
92329232@@ -3,7 +3,10 @@ import * as THREE from 'three';
@@ -15126,14 +15126,12 @@ index c3d50629..3b56b5a6 100644
1512615126 material.colorNode = color(hexColor);
1512715127 material.lights = false;
1512815128diff --git a/examples-testing/examples/webgpu_lights_spotlight.ts b/examples-testing/examples/webgpu_lights_spotlight.ts
15129- index 83860e63..557ec97b 100644
15129+ index b9388d9b..dbd27d70 100644
1513015130--- a/examples-testing/examples/webgpu_lights_spotlight.ts
1513115131+++ b/examples-testing/examples/webgpu_lights_spotlight.ts
15132- @@ -1,14 +1,14 @@
15132+ @@ -1,13 +1,13 @@
1513315133-import * as THREE from 'three';
15134- -import { Fn, vec2, length, uniform, abs, max, min, sub, div, saturate, acos } from 'three/tsl';
1513515134+import * as THREE from 'three/webgpu';
15136- +import { Fn, vec2, length, uniform, abs, max, min, sub, div, saturate, acos, ShaderNodeObject } from 'three/tsl';
1513715135
1513815136 import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
1513915137
@@ -15148,7 +15146,7 @@ index 83860e63..557ec97b 100644
1514815146
1514915147 init();
1515015148
15151- @@ -46 ,7 +46 ,7 @@ function init() {
15149+ @@ -45 ,7 +45 ,7 @@ function init() {
1515215150 const loader = new THREE.TextureLoader().setPath('textures/');
1515315151 const filenames = ['disturb.jpg', 'colors.png', 'uv_grid_opengl.jpg'];
1515415152
@@ -15157,21 +15155,7 @@ index 83860e63..557ec97b 100644
1515715155
1515815156 for (let i = 0; i < filenames.length; i++) {
1515915157 const filename = filenames[i];
15160- @@ -65,10 +65,10 @@ function init() {
15161- const ambient = new THREE.HemisphereLight(0xffffff, 0x8d8d8d, 0.15);
15162- scene.add(ambient);
15163-
15164- - const boxAttenuationFn = Fn(([lightNode], builder) => {
15165- - const light = lightNode.light;
15166- + const boxAttenuationFn = Fn<[ShaderNodeObject<THREE.SpotLightNode>]>(([lightNode], builder) => {
15167- + const light = lightNode.light!;
15168-
15169- - const sdBox = Fn(([p, b]) => {
15170- + const sdBox = Fn<[ShaderNodeObject<THREE.Node>, ShaderNodeObject<THREE.Node>]>(([p, b]) => {
15171- const d = vec2(abs(p).sub(b)).toVar();
15172-
15173- return length(max(d, 0.0)).add(min(max(d.x, d.y), 0.0));
15174- @@ -189,8 +189,8 @@ function init() {
15158+ @@ -166,8 +166,8 @@ function init() {
1517515159 renderer.shadowMap.enabled = val;
1517615160
1517715161 scene.traverse(function (child) {
0 commit comments