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Merge pull request #1 from mrdoob/dev
Update fork to r102
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.npmignore

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examples/*
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!examples/js/
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src/
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test/
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utils/
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docs/

build/three.js

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build/three.min.js

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build/three.module.js

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docs/api/en/audio/Audio.html

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<h2>Example</h2>
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<p>
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[example:webaudio_sandbox webaudio / sandbox ]</br>
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[example:webaudio_sandbox webaudio / sandbox ]<br />
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[example:webaudio_visualizer webaudio / visualizer ]
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</p>
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docs/api/en/audio/AudioAnalyser.html

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<h2>Example</h2>
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<p>
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[example:webaudio_sandbox webaudio / sandbox ]</br>
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[example:webaudio_sandbox webaudio / sandbox ]<br />
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[example:webaudio_visualizer webaudio / visualizer ]
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</p>
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docs/api/en/audio/AudioListener.html

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<h1>[name]</h1>
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<p class="desc">
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The [name] represents a virtual [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.</br>
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A three.js application usually creates a single instance of [name]. It is a mandatory construtor parameter for audios entities like [page:Audio Audio] and [page:PositionalAudio PositionalAudio].</br>
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The [name] represents a virtual [link:https://developer.mozilla.org/de/docs/Web/API/AudioListener listener] of the all positional and non-positional audio effects in the scene.<br />
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A three.js application usually creates a single instance of [name]. It is a mandatory construtor parameter for audios entities like [page:Audio Audio] and [page:PositionalAudio PositionalAudio].<br />
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In most cases, the listener object is a child of the camera. So the 3D transformation of the camera represents the 3D transformation of the listener.
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[example:webaudio_sandbox webaudio / sandbox ]</br>
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[example:webaudio_timing webaudio / timing ]</br>
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[example:webaudio_sandbox webaudio / sandbox ]<br />
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[example:webaudio_timing webaudio / timing ]<br />
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[example:webaudio_visualizer webaudio / visualizer ]
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docs/api/en/audio/PositionalAudio.html

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[example:webaudio_orientation webaudio / orientation ]</br>
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[example:webaudio_sandbox webaudio / sandbox ]</br>
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[example:webaudio_orientation webaudio / orientation ]<br />
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[example:webaudio_sandbox webaudio / sandbox ]<br />
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[example:webaudio_timing webaudio / timing ]
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docs/api/en/constants/Renderer.html

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THREE.ReinhardToneMapping
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THREE.Uncharted2ToneMapping
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THREE.CineonToneMapping
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THREE.ACESFilmicToneMapping
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</code>
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<p>
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These define the WebGLRenderer's [page:WebGLRenderer.toneMapping toneMapping] property.

docs/api/en/core/Object3D.html

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Converts the vector from local space to world space.
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<h3>[method:null lookAt]( [param:Vector3 vector] )</br>
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<h3>[method:null lookAt]( [param:Vector3 vector] )<br />
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[method:null lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
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vector - A vector representing a position in world space.<br /><br />

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