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'time' event doesn't fire after pause->play [Safari] #80

@juliussohn

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@juliussohn

I'm building a SC player on my website. There seems to be a bug in safari.
The following code works, after running player.play() for the first time. If i run pause and play again, the event doesn't fire anymore (ONLY in Safari).

player.on('time', function() {
      updateProgressBar();
});

I tried to build it manually with intervals and got a similar problem. After pausing and playing again, the value of player.currentTime() doesn't change anymore.

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