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Description
Describe the bug
We are using socket io since years now, and we discovered a very weird bug that can occur under some conditions.
It seems it's possible to join rooms using the base adapter, even if the socket is destroyed or disconnected. I don't know if it was intended initially, but adapter.addAll shouldn't be connected if the socket is no longer available.
A such issue could appear for instance under an elevated database latency. If the client socket disconnected before the socket.join action, the join action is performed anyway.
To Reproduce
- Use the client
- Leave the page before 15s
Run those steps 5 times.
DUMMY_ROOM
should have 5 different sockets attached to the rooms, even if those sockets are no longer connected.
Please fill the following code example:
Socket.IO server version: any version
Server
import { Server } from "socket.io";
const io = new Server(3000, {});
io.on("connection", (socket) => {
socket.on("ping", () => {
// Simulate a database latency
new Promise((resolve) => {
setTimeout(resolve, 15000);
})
.then(() => {
socket.join("DUMMY_ROOM");
});
})
socket.on("disconnect", () => {
console.log(`disconnect ${socket.id}`);
});
});
Socket.IO client version: x.y.z
Client
import { io } from "socket.io-client";
const socket = io("ws://localhost:3000/", {});
socket.on("connect", () => {
socket.emit("ping")
});
socket.on("disconnect", () => {
console.log("disconnect");
});
Expected behavior
socket.join
shouldn't propagate this.adapter.addAll
if the socket no longer exists.