A modern Rust library for hosting audio plugins
Status: AudioUnit support is production-ready on macOS (Phases 1-8 complete, thoroughly tested). VST3 support is working on macOS, untested on Windows/Linux (no CI yet). iOS and visionOS are supported but untested. The API is stabilizing. CLAP support is planned.
Rack is a cross-platform library for discovering, loading, and processing audio through VST3, AudioUnit, CLAP, and other plugin formats in Rust applications.
- β AudioUnit support (macOS, iOS, visionOS) - production-ready with scanning, loading, processing, parameters, MIDI, presets, and GUI
- π§ VST3 support (macOS tested, Windows/Linux untested) - scanning, loading, processing, parameters, MIDI, and presets
- β‘ Zero-copy audio processing - planar format with pointer assignment (no memcpy in hot path)
- π΅ SIMD-optimized - ARM NEON and x86_64 SSE2 for 4x performance (AudioUnit)
- πΉ Zero-allocation MIDI - SmallVec-based MIDI for real-time performance
- ποΈ GUI support - AudioUnit: AUv3, AUv2, and generic fallback UI (VST3 GUI coming soon)
- ποΈ Clean, safe API - minimal unsafe code, comprehensive error handling
- πΌ CLAP support - planned
- π cpal integration - optional audio I/O helpers
- π Zero-cost abstractions - trait-based design
Add to your Cargo.toml:
[dependencies]
rack = "0.3"use rack::prelude::*;
fn main() -> Result<()> {
let scanner = Scanner::new()?;
let plugins = scanner.scan()?;
for plugin in plugins {
println!("{}", plugin);
}
Ok(())
}use rack::prelude::*;
fn main() -> Result<()> {
let scanner = Scanner::new()?;
let plugins = scanner.scan()?;
// Load first plugin
let mut plugin = scanner.load(&plugins[0])?;
plugin.initialize(48000.0, 512)?;
// Process audio with planar buffers (zero-copy)
let left_in = vec![0.0f32; 512];
let right_in = vec![0.0f32; 512];
let mut left_out = vec![0.0f32; 512];
let mut right_out = vec![0.0f32; 512];
plugin.process(
&[&left_in, &right_in],
&mut [&mut left_out, &mut right_out],
512
)?;
Ok(())
}See examples/simple_synth.rs for a complete MIDI synthesis example.
| Platform | AudioUnit | VST3 | CLAP | LV2 | Notes |
|---|---|---|---|---|---|
| macOS | β | π§ͺ | π§ | β | AudioUnit production-ready, VST3 tested & working |
| iOS | π§ͺ | β | β | β | AudioUnit compiles, untested |
| visionOS | π§ͺ | β | β | β | AudioUnit compiles, untested |
| Windows | β | π§ͺ | π§ | β | VST3 compiles, untested (no CI) |
| Linux | β | π§ͺ | π§ | π§ͺ | VST3 compiles, untested (no CI) |
- β Production-ready (tested)
- π§ͺ Experimental (compiles, may work, untested)
- π§ Planned
- β Not applicable
Platform-Specific Notes:
- Apple platforms (macOS): AudioUnit is the default and recommended format
- Production-ready: thoroughly tested, SIMD-optimized, with GUI support
- Discovers and loads AUv3 app extensions or AudioUnit plugins
- GUI support: AppKit-based (AUv3/AUv2/generic fallback)
- VST3 also available on macOS (tested & working, but no GUI yet)
- Windows/Linux: VST3 support is experimental
- Code compiles and follows VST3 SDK patterns
β οΈ NOT tested on Windows or Linux (no CI infrastructure yet)- Standard VST3 plugin paths are scanned automatically
- Help wanted: testing, CI setup, bug reports
Run the examples:
# List all available plugins (AudioUnit on macOS, VST3 on Windows/Linux)
cargo run --example list_plugins
# List VST3 plugins specifically
cargo run --example list_vst3_plugins
# Process audio with VST3
cargo run --example vst3_processor
# Control parameters
cargo run --example control_parameters
# MIDI synthesis
cargo run --example simple_synth
# Browse and load presets
cargo run --example preset_browser
# Plugin GUI (AudioUnit on macOS - shows native plugin UI)
cargo run --example plugin_gui
# Real-time audio host with CPAL (requires 'cpal' feature)
cargo run --example cpal_host --features cpaluse rack::prelude::*;
fn main() -> Result<()> {
let scanner = Scanner::new()?;
let plugins = scanner.scan()?;
let mut plugin = scanner.load(&plugins[0])?;
plugin.initialize(48000.0, 512)?;
// Create GUI asynchronously
plugin.create_gui(|result| {
match result {
Ok(gui) => {
gui.show_window(Some("My Plugin"))?;
// GUI is now visible!
}
Err(e) => eprintln!("GUI creation failed: {}", e),
}
Ok(())
});
// Keep program running...
Ok(())
}See examples/plugin_gui.rs for a complete GUI example.
Rack uses a trait-based design for maximum flexibility:
pub trait PluginScanner {
type Plugin: PluginInstance;
fn scan(&self) -> Result<Vec<PluginInfo>>;
fn load(&self, info: &PluginInfo) -> Result<Self::Plugin>;
}
pub trait PluginInstance: Send {
fn initialize(&mut self, sample_rate: f64, max_block_size: usize) -> Result<()>;
fn reset(&mut self) -> Result<()>;
fn process(&mut self, inputs: &[&[f32]], outputs: &mut [&mut [f32]], num_frames: usize) -> Result<()>;
fn get_parameter(&self, index: usize) -> Result<f32>;
fn set_parameter(&mut self, index: usize, value: f32) -> Result<()>;
// ... more methods
}This allows different plugin formats to implement the same interface, making your code portable across formats.
- Plugin scanning and enumeration
- Plugin loading and instantiation
- Audio processing with SIMD optimization (ARM NEON + x86_64 SSE2)
- Zero-copy planar audio API (eliminated 2 of 3 memcpy operations)
- Dynamic channel count support (mono/stereo/surround)
- Plugin state reset (clear buffers/delay lines)
- Parameter control with caching
- MIDI support (zero-allocation, all MIDI 1.0 messages)
- Preset management (factory presets + state serialization)
- GUI hosting (AUv3/AUv2/generic fallback)
- Plugin scanning and enumeration (automatic system path detection)
- Plugin loading and instantiation
- Audio processing with zero-copy planar audio
- Dynamic channel count support (mono/stereo/surround)
- Plugin state reset (clear buffers/delay lines)
- Parameter control with validation
- MIDI support (zero-allocation, MIDI 1.0 channel messages)
- Preset management (factory presets + state serialization)
- Windows/Linux testing (no CI yet)
- GUI hosting (planned)
- CLAP support (cross-platform)
- LV2 support (Linux)
- Multi-threading support
- Plugin latency compensation
- Offline processing
- Crash isolation
- Plugin sandboxing
Contributions are welcome!
Production-Ready:
- AudioUnit hosting on macOS (Phases 1-8 complete, thoroughly tested)
Experimental (compiles, needs testing):
- VST3 on macOS (tested & working)
- VST3 on Windows/Linux (untested, no CI)
High Priority - Help Needed:
- π΄ Windows/Linux VST3 testing - verify it actually works!
- π΄ CI infrastructure - Windows and Linux builds/tests
- π‘ VST3 GUI hosting
- π‘ CLAP backend (scanner, loader, processor, GUI)
Lower Priority:
- Linux LV2 support
- Advanced features (multi-threading, latency compensation, crash isolation)
- Documentation improvements
- Additional examples
Licensed under either of:
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
- Inspired by VCV Rack and the modular synthesis community
- AudioUnit implementation uses Apple's AudioToolbox framework directly via C++ FFI
- VST3 implementation uses the VST3 SDK via C++ FFI
- Thanks to the Rust audio community at rust.audio
The name is inspired by modular synthesizer racks and VCV Rack - the idea of a framework where you can plug in different modules (plugins) and wire them together. Plus, it was available on crates.io! π