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FoundryVTT module for the PF2e system, showing color-coded traits, making the tags of spells/feats/items easier to figure out at a glance.

To install, browse for it in the module browser, or directly copy the manifest link for the latest release .

Features

Line of sample traits

Mode: Disabled

screenshot

Mode: Fully Enabled

screenshot

Mode: Only highlight the most important traits

screenshot

When fully enabled (the default mode), this module will:

  1. Assign a category to each trait, based on what it does and where it appears.
  2. Reorder the traits based on the order of the categories, rather than alphabetically.
    1. This order is intended to be intuitive, and approximately goes: "defining categories, then important traits, then unimportant traits".
  3. Style the traits based on their category.
    1. Color-coding important traits in red/orange and unimportant traits in green/blue.
    2. Traits with rules will have a thick and visible border; traits without will have a thin dashed border.

The Trait Categories

Trait Category Description Example traits Color (importance) Border (rules)
Rarity Traits that describe how common or rare the item is. Common, Rare, Unique 🟦 Blue in header, 🟩 green elsewhere Thin
Origin Traits that describe the origin of the item. General, Skill, Wizard, Elf, Fiend 🟦 Blue in header, 🟩 green elsewhere Thin
Sub-Origin Traits that describe the sub-origin of the item. Arcane, Divine, Chaotic, Devil, Werecreature 🟦 Blue in header, 🟩 green elsewhere Thin
Build Limitation Traits that limit the build or usage of the item. Dedication, Aftermath, Composite, Oath 🟦 Blue in header, 🟩 green elsewhere Thick
Type Mechanic Traits that describe the general type of a thing. Cantrip, Focus, Impulse, Consumable, Staff ⬜ Grey Thick
Subtype Mechanic Traits that describe the subtype of a thing. Spellshape, Bravado, Hex, Grimoire ⬜ Grey Thick
Important Mechanic Traits that are critical to know about. Incapacitation, Unstable, Flourish, Subtle 🟥 Red Thick
Important Mechanic Outside Chat Attack, plus major weapon traits. Attack, Thrown, Brutal, Splash 🟥 Red in header, orange elsewhere Thick
Occasional Mechanic Traits that have rules but are only occasionally meaningful. Visual, Nonlethal, clockwork, Aquadynamic 🟧 Orange Thick
Common Trigger Traits that are commonly referenced by other abilities. Concentrate, Manipulate, Mental, Move 🟧 Orange Thin
Mostly Fluff Traits that have rules but are rarely important. Esoterica, Light, Processed 🟩 Green Thick
Very Fluff Traits that are used for flavor and have no rules. Fire, Prediction, Steam, Gadget 🟩 Green Thin
User Custom Traits that are user-customizable. User-defined traits 🏳️‍🌈 Rainbow Thick

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FoundryVTT PF2E module for color-coding traits

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