FoundryVTT module for the PF2e system, showing color-coded traits, making the tags of spells/feats/items easier to figure out at a glance.
To install, browse for it in the module browser, or directly copy the manifest link for the latest release .
When fully enabled (the default mode), this module will:
- Assign a category to each trait, based on what it does and where it appears.
- Reorder the traits based on the order of the categories, rather than alphabetically.
- This order is intended to be intuitive, and approximately goes: "defining categories, then important traits, then unimportant traits".
- Style the traits based on their category.
- Color-coding important traits in red/orange and unimportant traits in green/blue.
- Traits with rules will have a thick and visible border; traits without will have a thin dashed border.
Trait Category | Description | Example traits | Color (importance) | Border (rules) |
---|---|---|---|---|
Rarity | Traits that describe how common or rare the item is. | Common, Rare, Unique | 🟦 Blue in header, 🟩 green elsewhere | Thin |
Origin | Traits that describe the origin of the item. | General, Skill, Wizard, Elf, Fiend | 🟦 Blue in header, 🟩 green elsewhere | Thin |
Sub-Origin | Traits that describe the sub-origin of the item. | Arcane, Divine, Chaotic, Devil, Werecreature | 🟦 Blue in header, 🟩 green elsewhere | Thin |
Build Limitation | Traits that limit the build or usage of the item. | Dedication, Aftermath, Composite, Oath | 🟦 Blue in header, 🟩 green elsewhere | Thick |
Type Mechanic | Traits that describe the general type of a thing. | Cantrip, Focus, Impulse, Consumable, Staff | ⬜ Grey | Thick |
Subtype Mechanic | Traits that describe the subtype of a thing. | Spellshape, Bravado, Hex, Grimoire | ⬜ Grey | Thick |
Important Mechanic | Traits that are critical to know about. | Incapacitation, Unstable, Flourish, Subtle | 🟥 Red | Thick |
Important Mechanic Outside Chat | Attack, plus major weapon traits. | Attack, Thrown, Brutal, Splash | 🟥 Red in header, orange elsewhere | Thick |
Occasional Mechanic | Traits that have rules but are only occasionally meaningful. | Visual, Nonlethal, clockwork, Aquadynamic | 🟧 Orange | Thick |
Common Trigger | Traits that are commonly referenced by other abilities. | Concentrate, Manipulate, Mental, Move | 🟧 Orange | Thin |
Mostly Fluff | Traits that have rules but are rarely important. | Esoterica, Light, Processed | 🟩 Green | Thick |
Very Fluff | Traits that are used for flavor and have no rules. | Fire, Prediction, Steam, Gadget | 🟩 Green | Thin |
User Custom | Traits that are user-customizable. | User-defined traits | 🏳️🌈 Rainbow | Thick |