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@illusion0001 illusion0001 commented Sep 16, 2024

technically it only exists in re8

#ifdef RE8
const auto player = m_props_manager->player;
if (player != nullptr && player->transform != nullptr && player->transform == transform) {
if (m_disable_movement->value() || m_was_disabled) {
player->shouldUpdate = !m_disable_movement->value();
m_was_disabled = !player->shouldUpdate;
}
}
#endif

m_lock_camera->draw("Lock Position");

#ifndef SF6
#if !defined(SF6) || !defined(RE8)
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It exists in RE2, RE3, and RE8.

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Updated

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@praydog praydog left a comment

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Change to include RE2, RE3.

@praydog praydog changed the title FreeCam: Hide Disable Movement on non RE8 FreeCam: Hide Disable Movement on unsupported games Nov 10, 2024
@praydog praydog merged commit 99d0dfb into praydog:master Nov 10, 2024
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2 participants