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I’ve noticed that when using non-sharp window decorations (like Slightly Round or Very Round) in Cosmic, especially with cosmic-terminal, there are small visible gaps or “holes” at the window corners. This is especially noticeable when a dark terminal is placed over a bright background (or when transparency is on).
It looks like the rounded corners aren’t fully filled, and some pixels remain unrendered or transparent.
Steps to reproduce:
Set window decoration to Slightly Round or Very Round.
Move the terminal around over a contrasting background.
Observe corners — small gaps may appear (especially at top-left/top-right).
Please consider reviewing how window corners are drawn in these decoration modes. This might be a minor rendering oversight but is quite visually distracting.