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Hand tracking resets hand position if tracking lost causing weird visual effects #273

@Ledzz

Description

@Ledzz

If the tracking is lost, hands are reset to (0, 0, 0) position.

To reproduce:

Actual result:
You see a hand model in idle state in (0,0,0) coordinates (where you stand)

Expected result:
Hand model is hidden

My idea to fix it was to find parent element (armature itself) and if its position is strictly (0,0,0) just hide the hand.
But I find this check too loose: maybe the coordinates will be not exacly 0.
Do you have any ideas?

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