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@react-three/xr does not play well with @react-three/postprocessing #205

@Bossieh

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@Bossieh

First of all thanks a lot for this awesome library! The future is now! :D

But it seems that when I use <EffectComposer> from @react-three/postprocessing in my scene the hit testing goes wrong. There are still hit results but the position/rotation is completely wrong.

If I remove the <EffectComposer> everything works completely fine.

Versions i'm using:

  • @react-three/xr: 5.0.4
  • @react-three/postprocessing: 2.4.6
  • @react-three/fiber: 8.0.19
<XRButton
    mode="AR"
    sessionInit={{
        requiredFeatures: ['hit-test'],
        optionalFeatures: ['dom-overlay', 'dom-overlay-for-handheld-ar'],
        domOverlay: { root: document.body }
    }}
>
<Canvas
    gl={{
        preserveDrawingBuffer: true
    }}
    shadows
    frameloop="demand"
    onCreated={(rootState) => {
        rootState.camera.position.x = 12
        rootState.camera.position.y = 5
        rootState.camera.position.z = 13
    }}
>
    <XR referenceSpace="local">
        // my 3D scene
    </XR>
    <EffectComposer autoClear={false}> // this guy messes up hit testing
        <Outline
            blur
            edgeStrength={4}
            pulseSpeed={0.5}
            visibleEdgeColor={0xffffff}
            hiddenEdgeColor={0xffffff}
        />
        <SMAA />
    </EffectComposer>
</Canvas>

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