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[RC] v3.0.0 #259
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[RC] v3.0.0 #259
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* feat: setup TS for stories * fix: eslint was ignore .storybook * feat: add TS to storybook * refactor: move stories to TS (WIP) * refactor: move more stories to TS (WIP) * refactor: src changes for TS move over I think these were TS problems that were missed. * fix: ContactShadows story * refactor: move more stories to TS * refactor: add MapControls.tsx after raising issues in three Two errors linked to three.js: mrdoob/three.js#21058 mrdoob/three.js#21059 * fix: TS errors for passing refs & children * refactor: add more stories (WIP) * fix: useContextBridge TS to accept array of children fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729 * refactor: convert more stories to TS also useGLTF does not need to declare it's type * chore: update storybook * fix: revert useTexture accidentally committed a WIP change * refactor: move stories to TS (WIP) * refactor: revert useGLTF story * Minor type fixes * chore: update react-three-fiber to latest Required for Types * refactor: move stories to TS * fix: shaderMaterial on init returns void, not null * refactor: remove unnecessary type in useFBX * refactor: type Environment stronger there was issues with useAsset not understanding it's types.... * Fixes CSB CI (#230) Co-authored-by: Gianmarco Simone <[email protected]>
* change: move components into core folder * feat: add import types web & native index points to web to avoid breaking changes(?) but also cause that's a good default. * refactor: rollup so it looks for ts not tsx * refactor: move Html & Loader to web folder, make folders for native & web index points to web * Fixes CSB CI (#230) * [Feature] move stories to TS (#223) (#231) * feat: setup TS for stories * fix: eslint was ignore .storybook * feat: add TS to storybook * refactor: move stories to TS (WIP) * refactor: move more stories to TS (WIP) * refactor: src changes for TS move over I think these were TS problems that were missed. * fix: ContactShadows story * refactor: move more stories to TS * refactor: add MapControls.tsx after raising issues in three Two errors linked to three.js: mrdoob/three.js#21058 mrdoob/three.js#21059 * fix: TS errors for passing refs & children * refactor: add more stories (WIP) * fix: useContextBridge TS to accept array of children fixed using DefinitelyTyped/DefinitelyTyped#44572 (comment) because microsoft/TypeScript#14729 * refactor: convert more stories to TS also useGLTF does not need to declare it's type * chore: update storybook * fix: revert useTexture accidentally committed a WIP change * refactor: move stories to TS (WIP) * refactor: revert useGLTF story * Minor type fixes * chore: update react-three-fiber to latest Required for Types * refactor: move stories to TS * fix: shaderMaterial on init returns void, not null * refactor: remove unnecessary type in useFBX * refactor: type Environment stronger there was issues with useAsset not understanding it's types.... * Fixes CSB CI (#230) Co-authored-by: Gianmarco Simone <[email protected]> Co-authored-by: Josh <[email protected]> * 2.2.16 * chore: add templates (#232) * chore: add react-dom as optional peer depency if you're using react-native you don't need it. * docs: update readme * fix: fix storybook imports that should have been done before my bad. Co-authored-by: Gianmarco <[email protected]>
…tions * Added THREE.Group to useAnimations types * Small refactor * Added useAnimations story * Clean up storybook * Fix null ref typing on useAnimations * Forgot to change typing on useAnimations api * chore: add storybook entry to README Co-authored-by: Josh Ellis <[email protected]>
* fix: #233 Blob is undefined in SSR * refactor: it appears Billboard is fixed Looks like Typescript does not suck.
* Add MeshoptDecoder support to useGLTF * chore: move center Co-authored-by: Josh Ellis <[email protected]>
* feat: add ability to add custom scene as prop * docs: update Environment with new feats
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Isn't this already done with tagging? Or did you want to use something like |
it's not automated though |
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@gsimone docs plan is to move it to the docs work on the pmdrs site, do you think that's achievable? If you invite me as a maintainer I can help move over & help finish anything to get it ready? |
* chore: update Three.js dependency * refactor: remove subdivision modifier * fix: remove use of FaceNormalsHelper as it no longer exists in Three * fix: update typings for THREE * fix: update modifiers to work without THREE.Geometry * docs: update README * chore: add Three.js peer dependency
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@joshuaellis I can copypaste the README in the new docs, but some elements are still missing (for example the index table) I'll give it a shot this evening |
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Sounds great, if you need any support @gsimone shout out. |
* repurpose reflector, make it capable to blur * refactor: move materials out to reduce noise & fix types * refactor: merge beta * fix: add child propType * refactor: update reflector story & fix children type * changes * fix: shuffle types so reflectorProps come from what the material expects * docs Co-authored-by: Josh Ellis <[email protected]>
Why
frustumattribute is being calledfrustrum#242What
BREAKING CHANGES: we've had an internal refactor for #221, minimum supported
threeis 125FEATURES: updated dependencies such as
troika-three-text, added new props to components.FIXES: Fixed spelling error & solved nextjs
blob is not defined errorChecklist
Things we want to do before release
dreipackage