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Merge upstream #5
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timothyschoen
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Related: #431
as we need to know the floatsize to get the linker flags on Windows
they are nowhere used (it's all in GEM_RTE_CFLAGS), which breeds confusion as to where preprocessor flags and the like should go
rather than hardcoding Gem.dll
this is mainly useful for the windows builds (otherwise both use .dll)
the buffer is really imagesize*xsize, rather than *ysize... Closes: #501
- it doesn't require the 'lod' parameter (for nvidia) - it does require openGL-3.0 (#version130) Closes: #505
- quality - repeat They are usually useless since a framebuffer is send to a texture, this flag can be set on the corresponding texture. however, when using the texunit message, this framebuffer can be accesed directlly from a shader. In this situation this flag should be set directlly in the framebuffer. a 3rd message is added : -clear it allow to disable the gl_clear function (color and depth buffer) This is usefull to add remanence to a buffer, without having to add an other (memory) buffer
by default, the object is not silent (e.g. in initFBO())
also, i think creating a window on load is rude.
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