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Enhance GSplat component to support custom vertex and fragment shaders #33

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Merged
merged 2 commits into from
Jan 8, 2025

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  • Updated the GSplat component to accept optional vertex and fragment props for shader customization.
  • Modified the asset instantiation logic to utilize the provided shaders, improving flexibility for rendering assets.

These changes enhance the rendering capabilities of the GSplat component, allowing for more dynamic visual effects.

- Updated the GSplat component to accept optional `vertex` and `fragment` props for shader customization.
- Modified the asset instantiation logic to utilize the provided shaders, improving flexibility for rendering assets.

These changes enhance the rendering capabilities of the GSplat component, allowing for more dynamic visual effects.
@marklundin marklundin added the enhancement New feature or request label Jan 8, 2025
@marklundin marklundin requested a review from a team January 8, 2025 14:51
@marklundin marklundin self-assigned this Jan 8, 2025
@marklundin marklundin merged commit 03d9151 into main Jan 8, 2025
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@marklundin marklundin deleted the feat-gsplat-shader-opts branch January 8, 2025 15:56
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