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Fire an event when the tween begins #33

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vmwxiong
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@vmwxiong vmwxiong commented May 25, 2022

This is basically to support begin able to easily cause other things to trigger during a .chain when each piece starts

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looks good

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@yaustar @chloevolley Added documentation and added support for looped tweens with a loop:begin event as well.

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yaustar commented Aug 23, 2022

Sorry, it's been a while since we've looked at this.

begin event name is fine. The loop:begin is odd as it doesn't fit any current naming scheme for the events yet.

Is loop:begin actually needed as that would be fired at the same time as loop? Logically, they are the same event

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