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Limit large gaussians #7781

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Merged
merged 2 commits into from
Jun 19, 2025
Merged

Limit large gaussians #7781

merged 2 commits into from
Jun 19, 2025

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slimbuck
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Followup to #7696.

Reintroduce the 1024 pixel size limit, otherwise high resolution screens will have larger gaussians than before.

@slimbuck slimbuck requested review from a team and Copilot June 19, 2025 09:49
@slimbuck slimbuck self-assigned this Jun 19, 2025
@slimbuck slimbuck added the area: graphics Graphics related issue label Jun 19, 2025
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Pull Request Overview

This PR reintroduces a 1024 px cap on the Gaussian kernel size to prevent excessively large kernels on high-resolution displays.

  • Clamps the viewport-based kernel dimension (vmin) to a maximum of 1024 px.
  • Applies the same change in both WGSL and GLSL shader variants.

Reviewed Changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 2 comments.

File Description
src/scene/shader-lib/wgsl/chunks/gsplat/vert/gsplatCorner.js Added min(1024.0, …) clamp to vmin.
src/scene/shader-lib/glsl/chunks/gsplat/vert/gsplatCorner.js Added min(1024.0, …) clamp to vmin.
Comments suppressed due to low confidence (2)

src/scene/shader-lib/wgsl/chunks/gsplat/vert/gsplatCorner.js:49

  • Update this comment to mention that vmin is also capped at 1024 px to reflect the new clamp behavior.
    // Use the smaller viewport dimension to limit the kernel size relative to the screen resolution.

src/scene/shader-lib/glsl/chunks/gsplat/vert/gsplatCorner.js:48

  • The comment should be extended to note that vmin is capped at 1024 px, matching the updated implementation.
    // Use the smaller viewport dimension to limit the kernel size relative to the screen resolution.

@slimbuck slimbuck merged commit ed0aee5 into playcanvas:main Jun 19, 2025
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@slimbuck slimbuck deleted the gplat-render-fix branch June 19, 2025 10:04
slimbuck added a commit that referenced this pull request Jun 19, 2025
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2 participants