You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When a webgl context is lost, dynamically generated resources are invalidated and their content is lost. Examples:
content of render target textures (this includes runtime lightmaps, area light LUTs, one time rendered shadow maps ..)
content of dynamically generated VBs and IBs (instanced geometry VB, many others)
Ideally we should have a solution allowing this to be handled - either by the engine internally if possible (if a cpu storage of the data exists, which it does for VB/IB), or by exposing some events for the user to regenerate their data.