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Revert "Skip intersects check by argument" #5956

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Feb 3, 2022
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6 changes: 2 additions & 4 deletions src/physics/arcade/World.js
Original file line number Diff line number Diff line change
Expand Up @@ -1346,14 +1346,12 @@ var World = new Class({
* @param {ArcadePhysicsCallback} [processCallback] - The process callback.
* @param {*} [callbackContext] - The context in which to invoke the callback.
* @param {boolean} [overlapOnly] - If this a collide or overlap check?
* @param {boolean} [intersects] - Assert that the bodies intersect and should not be tested before separation.
*
* @return {boolean} True if separation occurred, otherwise false.
*/
separate: function (body1, body2, processCallback, callbackContext, overlapOnly, intersects)
separate: function (body1, body2, processCallback, callbackContext, overlapOnly)
{
if (
!intersects &&
!body1.enable ||
!body2.enable ||
body1.checkCollision.none ||
Expand Down Expand Up @@ -2002,7 +2000,7 @@ var World = new Class({
continue;
}

if (this.separate(bodyA, bodyB, processCallback, callbackContext, overlapOnly, true))
if (this.separate(bodyA, bodyB, processCallback, callbackContext, overlapOnly))
{
if (collideCallback)
{
Expand Down