fix #1551 - detect mouseup on tilesprites #1580
Merged
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Although the git diff might look a bit misleading (because the two branches share some pieces of code), all that is done is actually just change the order of the branches, so that
displayObject
is first checked if it's an intance of aPhaser.TileSprite
(if so execute it's branch which remained unmodified), and if it isn't aPhaser.TileSprite
, check if it's an instance ofPIXI.Sprite
(and do the same, code unchanged within the branch).I guess the issue happened because
Phaser.TileSprite
is a subclass ofPIXI.Sprite
, so it got catched in the if check.