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Description
Version
- Phaser Version: 3.55.2
- Operating system: Ubuntu
- Browser: any
Description
The issue is that during the removeHandler
, an exclusive container adds the gameobject (which uses preUpdate
, say a sprite) back to the display list, causing it to be added to the update list; then the destroy
finishes, and it is removed from the update list. But the update list does not process additions and deletions immediately; instead, it now has the object in both _pending
and _destroy
. The end result of this is that it ends up being added to the update list, even if it wasn't originally, when the object is destroyed from within a container.
Example Test Code
I'm using the same code as the previous issue (#5817) for convenience: https://codepen.io/prakol16/pen/YzQXxpg. Note that there, because of the bug, the sprite is never added to the update list while it is alive. However, as soon as it is destroyed, it is added to the update list because of this bug, even though it wasn't on the updateList to begin with. Note that V3 in that issue, which causes the sprite to be added to the update list, is caused by the exact same issue as this bug (adding to both _pending
and _destroy
). It's just that there, we wanted the sprite to be in the update list, so this bug masks that bug.