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While trying to whip up a quick conveyor belt using the Graphics object, I discovered that the third argument (called "radius" in the docs) actually defines the circle's diameter. Not too difficult to deal with once I know about it, but guys, that's not what radius means :P.
Observed in Phaser v2.2.1.
Probably a Pixi bug? Want me to cross-file it over there?
Have some sample code below, which should demonstrate the issue nicely:
function addConveyor(x, y, width) {
var rad = 10;
var conveyor = game.add.graphics(x, y);
conveyor.beginFill(0xdddddd, 1);
// draw circles to represent wheels on both ends of the conveyor
// circle 1: assume that arg #3 is radius (as per docs). Ends up drawing half the height of the conveyor.
conveyor.drawCircle(rad, rad, rad); // offset circle by radius in both directions
// circle 2: assume that arg #3 is diameter. Ends up drawing the same height as the conveyor.
conveyor.drawCircle(rad + width, rad, rad * 2);
// draw a rect for the body of the conveyor belt
conveyor.drawRect(rad, 0, width, rad * 2);
}
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