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Hi. I probably use phaser in a way it's not meant to be used, but since the 2.1.3 release I've been getting an issue where if I dynamically create more than 4 games, they only render as totally black when I use WebGL. If I use the canvas renderer everything is fine.
here's a (shitty) codepen to illustrate the issue:
http://codepen.io/hankeypancake/pen/oHgxb
Am I not destroying the games properly or is this a totally wrong way of doing this?
Chrome console tells me:
'WARNING: Too many active WebGL contexts. Oldest context will be lost.'
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