You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi there,
I am now using official akka to implement game back-ends that has a similar architecture to BigWorld Engine. Brieftly to say, all interactive game objects are conceptized as an akka actor.
I really benefit a lot from akka in implementing a rubust game bacnk-end clusters. eg, teleport a player from one server process to another one, player position sync, offline and reconnect, dynamic workloads ajust of map server, customized load balancing rules, persistent player states, reliable and unreliable transmittions and more I cannot count....
So, my question is:
If I go for squbs, what are additional values it can bring compared to the original akka in game backend devlopments?
Perhaps my question is quite general but I really appreciate any help you guys give me.