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Hello, I am currently working on a 2D sprite-based game and recently went through the process of updating my implementation of a sprite renderer with frustum culling.
If you are interested in adding frustum culling to your sample, you can use my code as an example. It is based on the Unity.Rendering.MeshInstanceRenderer available in Unity Entities v0.0.12, but modified where necessary for sprite rendering.
The code is available as a public gist (as the source repository is currently private):
There are optimizations I plan on making to it (such as passing tilemap rect values as material properties and not separate batches), but hopefully it can serve as a reference you.
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