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Support for x86 32-bit build in MinGW has been restored but without LLVM support to workaround #156 so no openclon12, llvmpipe or lavapipe and performance is much lower for software fallback emulated features aka. NIR lowering in zink and d3d12 (both OpenGL and VA-API).
Feedback info
Windows 7 / Server 2008 R2 support remained in place for the time being as this poll results were 66% in favor of keeping support at release time.
Build script
Support multiple Windows SDK and WDK installs;
Enable d3d10umd build with MinGW [25.3-devel and up];
clon12: Don't bother running nuget when it has nothing to do.
Build environment information
MinGW: Add selected Windows SDK and WDK.
Distribution
dxil: Use DirectX Shader Compiler build or if not found then use latest version available regardless of Windows SDK selected.