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freecamAnything related to the freecam featureAnything related to the freecam featurenew featureNew feature or requestNew feature or request
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There might be another way we can use to get a more compatible freecam for more games, as suggested by Raicuparta:
It will be terrible for performance and might look bad, but you can also have an "if all else fails" method that manually calls Camera.Render() to render it to a texture or something like that. So you'd be able to do all that within a single method (move camera, render, move it back), making it more difficult for other game code to interfere
Scoolnik
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freecamAnything related to the freecam featureAnything related to the freecam featurenew featureNew feature or requestNew feature or request