Check for allocated descriptor set (Vulkan backend) #8677
+1
−0
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This PR fixes an issue with
vkUpdateDescriptorSets()
inImGui_ImplVulkan_AddTexture()
in the Vulkan backend.vkUpdateDescriptorSets()
gets called in cases for which the previousvkAllocateDescriptorSets()
failed (returningVK_NULL_HANDLE
indescriptor_set
). This leads to the situation thatvkUpdateDescriptorSets()
gets called with an invalid handle and gets reported by the validation layer:I can reproduce this issue on macOS using Vulkan/MoltenVK by rendering multiple textures (viewports) that rapidly change in size (e.g. by resizing the main window). This triggers calls to
ImGui_ImplVulkan_AddTexture()
in my program very frequently.Edit: spelling