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Description
In JavaScript I can make two objects that reference each other and they'll still be GCed.
function makeObjectsThatReferenceEachOtherButLeakNoReferences() {
const a = new Uint8Array(1024);
const b = new Uint8Array(1024);
a.other = b; // make them reference each other
b.other = a;
}
makeObjectsThatReferenceEachOtherButLeakNoReferences();
In the code above, even though a circular reference was created, JavaScript will see there is no path from root and garbage collect the objects.
Is it possible to do the same in C++ Napi. If I make a class
class MyClass : public Napi::ObjectWrap<MyClass> {
...
Napi::Reference<Napi::Object> storedObjectRef_;
};
And I manage to make 2 instanced of MyClass
and set storedObjectRef_
so they point to each other, AFAICT these objects will never be garbage collected.
Is there a solution?
Note: I know I could add some function close
or whatever to null out storedObjectRef_
but that's not really the question I'm asking. I'm trying to reproduce JS garbage collecting circular references.
One idea I guess, which appears to work, is I could add a JS property to MyClass. So instead of Napi::Reference<Napi::Object> storageObjectRef_
I'd use Get
, Set
as in
this->Value().Set("storageObjectRef", otherObject);
but unfortunately that's visible externally which I don't want. I could use a symbol but those are inspectable too. Though it might be better than nothing if there is no other solutions.
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