Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,10 @@ signal prepare_spawn
## Best for splitting from top resource
@export var new_damage:bool = false

var axis_compensation:Vector2

func _ready()->void:
axis_compensation = Vector2.ONE / axis_multiplication_resource.value

func spawn()->void:
assert(projectile_instance_resource != null)
Expand All @@ -54,7 +58,7 @@ func spawn()->void:

for angle:float in projectile_angles:
var _config_callback:Callable = func (inst:Projectile2D)->void:
inst.direction = direction.normalized().rotated(deg_to_rad(angle))
inst.direction = (direction.rotated(deg_to_rad(angle)) * axis_multiplication_resource.value).normalized()
inst.damage_resource = new_damage_resource.new_split()
inst.collision_mask = Bitwise.append_flags(inst.collision_mask, collision_mask)
inst.global_position = initial_distance * direction * axis_multiplication_resource.value + projectile_position
Expand Down