WebGLShadowMap: Move point light shadow logic from PointLightShadow. #32473
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Description
Moves
_cubeDirections,_cubeUps, and the point light shadow camera setup logic fromPointLightShadowtoWebGLShadowMap.This aligns with how
PointShadowNodehandles point light shadows for the WebGPU renderer, where the cube face directions and camera setup are managed by the shadow map renderer rather than the shadow class itself.PointLightShadowis now simplified to just the constructor and type flag.