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@Mugen87 Mugen87 commented Nov 9, 2025

Fixed #32206.

Description

Slightly enhances the docs for ShaderMaterial.fog to clarify the intended usage.

@Mugen87 Mugen87 added this to the r182 milestone Nov 9, 2025
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github-actions bot commented Nov 9, 2025

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 356.24
86.47
356.24
86.47
+0 B
+0 B
WebGPU 610.57
171.28
610.57
171.28
+0 B
+0 B
WebGPU Nodes 609.18
171.02
609.18
171.02
+0 B
+0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 488.03
121.24
488.03
121.24
+0 B
+0 B
WebGPU 679.51
186.54
679.51
186.54
+0 B
+0 B
WebGPU Nodes 621.23
169.71
621.23
169.71
+0 B
+0 B

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Mugen87 commented Nov 9, 2025

Had to update some E2E screenshots because of 74cd7fd.

@Mugen87 Mugen87 merged commit 926060e into mrdoob:dev Nov 9, 2025
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Mugen87 commented Nov 9, 2025

I've tried three times to update the screenshot for webgl_postprocessing_glitch. I've actually used the "expected" screenshots from the CI but with no luck. Adding the demo to the exception list.

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Confusing Fog Uniform Behavior with Custom ShaderMaterial

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