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@Mugen87 Mugen87 commented Sep 4, 2025

Fixed #31799.

Description

The PR makes sure ProgressiveLightMap for both WebGLRenderer and WebGPURenderer inform the user when 3D objects with no normals should be rendered into the lightmap.

@Mugen87 Mugen87 added this to the r181 milestone Sep 4, 2025
@Mugen87 Mugen87 merged commit 2a9049f into mrdoob:dev Sep 4, 2025
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progressiveLightMap: Missing vertex normals or flatShading causes errors and flatShading not preserved

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