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91 changes: 91 additions & 0 deletions examples/fonts/MPLUSRounded1c/OFL.txt
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@@ -0,0 +1,91 @@
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org


-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------

PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.

The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.

DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.

"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).

"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).

"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.

"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.

PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:

1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.

2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.

3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.

4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.

5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.

TERMINATION
This license becomes null and void if any of the above conditions are
not met.

DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
3 changes: 2 additions & 1 deletion examples/jsm/geometries/TextGeometry.js
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ class TextGeometry extends ExtrudeGeometry {

} else {

const shapes = font.generateShapes( text, parameters.size );
const shapes = font.generateShapes( text, parameters.size, parameters.direction );

// defaults

Expand Down Expand Up @@ -76,6 +76,7 @@ class TextGeometry extends ExtrudeGeometry {
* @property {number} [bevelSize=8] - Distance from the shape outline that the bevel extends.
* @property {number} [bevelOffset=0] - Distance from the shape outline that the bevel starts.
* @property {number} [bevelSegments=3] - Number of bevel layers.
* @property {string} [direction='ltr'] - Char direction: ltr(left to right), rtl(right to left) & tb(top bottom).
* @property {?Curve} [extrudePath=null] - A 3D spline path along which the shape should be extruded. Bevels not supported for path extrusion.
* @property {Object} [UVGenerator] - An object that provides UV generator functions for custom UV generation.
**/
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26 changes: 22 additions & 4 deletions examples/jsm/loaders/FontLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -109,12 +109,13 @@ class Font {
*
* @param {string} text - The text.
* @param {number} [size=100] - The text size.
* @param {string} [direction='ltr'] - Char direction: ltr(left to right), rtl(right to left) & tb(top bottom).
* @return {Array<Shape>} An array of shapes representing the text.
*/
generateShapes( text, size = 100 ) {
generateShapes( text, size = 100, direction = 'ltr' ) {

const shapes = [];
const paths = createPaths( text, size, this.data );
const paths = createPaths( text, size, this.data, direction );

for ( let p = 0, pl = paths.length; p < pl; p ++ ) {

Expand All @@ -128,7 +129,7 @@ class Font {

}

function createPaths( text, size, data ) {
function createPaths( text, size, data, direction ) {

const chars = Array.from( text );
const scale = size / data.resolution;
Expand All @@ -138,6 +139,12 @@ function createPaths( text, size, data ) {

let offsetX = 0, offsetY = 0;

if ( direction == 'rtl' || direction == 'tb' ) {

chars.reverse();

}

for ( let i = 0; i < chars.length; i ++ ) {

const char = chars[ i ];
Expand All @@ -150,7 +157,18 @@ function createPaths( text, size, data ) {
} else {

const ret = createPath( char, scale, offsetX, offsetY, data );
offsetX += ret.offsetX;

if ( direction == 'tb' ) {

offsetX = 0;
offsetY += data.ascender * scale;

} else {

offsetX += ret.offsetX;

}

paths.push( ret.path );

}
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155 changes: 96 additions & 59 deletions examples/webgl_geometry_text_stroke.html
Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,8 @@

import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
import { FontLoader } from 'three/addons/loaders/FontLoader.js';
import { Font } from 'three/addons/loaders/FontLoader.js';
import { unzipSync, strFromU8 } from 'three/addons/libs/fflate.module.js';

let camera, scene, renderer;

Expand All @@ -44,108 +45,144 @@
function init( ) {

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, - 400, 600 );
camera.position.set( 0, - 400, 1000 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );

const loader = new FontLoader();
loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
new THREE.FileLoader()
.setResponseType( 'arraybuffer' )
.load( 'fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip', function ( data ) {
const zip = unzipSync( new Uint8Array( data ) );
const strArray = strFromU8( new Uint8Array( zip[ 'MPLUSRounded1c-Regular.typeface.json' ].buffer ) );

const color = new THREE.Color( 0x006699 );
const font = new Font( JSON.parse( strArray ) );
const color = new THREE.Color( 0x006699 );

const matDark = new THREE.MeshBasicMaterial( {
color: color,
side: THREE.DoubleSide
} );
const matDark = new THREE.MeshBasicMaterial( {
color: color,
side: THREE.DoubleSide
} );

const matLite = new THREE.MeshBasicMaterial( {
color: color,
transparent: true,
opacity: 0.4,
side: THREE.DoubleSide
} );
const matLite = new THREE.MeshBasicMaterial( {
color: color,
transparent: true,
opacity: 0.4,
side: THREE.DoubleSide
} );

const message = ' Three.js\nStroke text.';
const material = {
dark: matDark,
lite: matLite,
color: color
};

const shapes = font.generateShapes( message, 100 );
const english = ' Three.js\nStroke text.'; // Left to right

const geometry = new THREE.ShapeGeometry( shapes );
const hebrew = 'טקסט קו'; // Right to left

geometry.computeBoundingBox();
const chinese = '文字描邊'; // Top to bottom

const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
const message1 = generateStrokeText( font, material, english, 80, 'ltr' );

geometry.translate( xMid, 0, 0 );
const message2 = generateStrokeText( font, material, hebrew, 80, 'rtl' );

// make shape ( N.B. edge view not visible )
const message3 = generateStrokeText( font, material, chinese, 80, 'tb' );

const text = new THREE.Mesh( geometry, matLite );
text.position.z = - 150;
scene.add( text );
message1.position.x = - 100;

// make line shape ( N.B. edge view remains visible )
message2.position.x = - 100;
message2.position.y = - 300;

const holeShapes = [];
message3.position.x = 300;
message3.position.y = - 300;

for ( let i = 0; i < shapes.length; i ++ ) {
scene.add( message1, message2, message3 );

const shape = shapes[ i ];
render();

if ( shape.holes && shape.holes.length > 0 ) {
} ); //end load function

for ( let j = 0; j < shape.holes.length; j ++ ) {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

const hole = shape.holes[ j ];
holeShapes.push( hole );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
controls.update();

}
controls.addEventListener( 'change', render );

}
window.addEventListener( 'resize', onWindowResize );

}
} // end init

function generateStrokeText(font, material, message, size, direction = 'ltr') {

const shapes = font.generateShapes( message, size, direction );

const geometry = new THREE.ShapeGeometry( shapes );

const strokeText = new THREE.Group();

geometry.computeBoundingBox();

const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );

geometry.translate( xMid, 0, 0 );

// make shape ( N.B. edge view not visible )

shapes.push( ...holeShapes );
const text = new THREE.Mesh( geometry, material.lite );

const style = SVGLoader.getStrokeStyle( 5, color.getStyle() );
text.position.z = - 150;

const strokeText = new THREE.Group();
strokeText.add(text);

for ( let i = 0; i < shapes.length; i ++ ) {
// make line shape ( N.B. edge view remains visible )

const shape = shapes[ i ];
const holeShapes = [];

const points = shape.getPoints();
for ( let i = 0; i < shapes.length; i ++ ) {

const geometry = SVGLoader.pointsToStroke( points, style );
const shape = shapes[ i ];

geometry.translate( xMid, 0, 0 );
if ( shape.holes && shape.holes.length > 0 ) {

const strokeMesh = new THREE.Mesh( geometry, matDark );
strokeText.add( strokeMesh );
for ( let j = 0; j < shape.holes.length; j ++ ) {

const hole = shape.holes[ j ];
holeShapes.push( hole );

}

}

scene.add( strokeText );
}

render();
shapes.push( ...holeShapes );

} ); //end load function
const style = SVGLoader.getStrokeStyle( 5, material.color.getStyle() );

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
for ( let i = 0; i < shapes.length; i ++ ) {

const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, 0 );
controls.update();
const shape = shapes[ i ];

controls.addEventListener( 'change', render );
const points = shape.getPoints();

window.addEventListener( 'resize', onWindowResize );
const geometry = SVGLoader.pointsToStroke( points, style );

} // end init
geometry.translate( xMid, 0, 0 );

const strokeMesh = new THREE.Mesh( geometry, material.dark );
strokeText.add( strokeMesh );

}

return strokeText;

}

function onWindowResize() {

Expand Down