ShadowMapViewerGPU: Fix DepthTexture usage #31673
Merged
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Related issue: #29331 (comment)
Description
At the moment we need a base texture that is compatible for initialization. Since
DepthTexturedoes not allow sampling, I usedtextureLoad().In
WebGPURenderer, the beauty pass in the shadow map rendering process is used to color the shadow and individual opacity, as seen inwebgpu_shadowmap_opacity.For this reason, we need to use DepthTexture, which would be the better option anyway.
/cc @WestLangley