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@sunag sunag commented Jul 16, 2025

Related issue: https://discourse.threejs.org/t/tsl-using-the-output-of-pass-in-colornode-in-screen-space/85178/4

Description

Fix pass() build during sample() call using Mesh.

// material
const material = new THREE.NodeMaterial();

const maskScenePass = pass( maskScene, camera );

material.colorNode = Fn( () => {

	const maskTexture = maskScenePass.getTextureNode();

	const maskVal = maskTexture.sample( screenUV ).r

	return mix( color( 1, 0, 0 ), color( 0, 1, 0 ), maskVal );

} )();

// mesh
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );

@sunag sunag added this to the r179 milestone Jul 16, 2025
@sunag sunag marked this pull request as ready for review July 16, 2025 15:45
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 338.01
78.83
338.01
78.83
+0 B
+0 B
WebGPU 557.94
154.37
557.92
154.36
-21 B
-3 B
WebGPU Nodes 556.86
154.17
556.84
154.16
-21 B
-10 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 469.26
113.53
469.26
113.53
+0 B
+0 B
WebGPU 633.24
171.4
633.22
171.39
-21 B
-5 B
WebGPU Nodes 588.38
160.72
588.35
160.71
-21 B
-5 B

@sunag sunag merged commit 0fbaef0 into mrdoob:dev Jul 16, 2025
13 of 14 checks passed
@sunag sunag deleted the dev-fix-pass branch July 16, 2025 16:11
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