Frustum: Honor sprite offset in intersectsSprite().
#31307
Merged
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Fixed #24822.
Description
I've run into #24822 when changing the center properties of sprites.
The PR fixes the issue by implementing the approach suggested by @WestLangley in #24828. So the idea is to increase the bounding sphere's radius by an offset derived from the sprite's center.
The implementation does not affect the intersection test for sprites with a default center value.
Below is a live example with the code from the original issue for reproducing the issue. The white quad prematurely disappears when moving it to the left.
https://jsfiddle.net/831pgxnv/