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43 changes: 34 additions & 9 deletions src/nodes/lighting/ShadowNode.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,12 @@ import { lightShadowMatrix } from '../accessors/Lights.js';
import { resetRendererAndSceneState, restoreRendererAndSceneState } from '../../renderers/common/RendererUtils.js';
import { getDataFromObject } from '../core/NodeUtils.js';
import { getShadowMaterial, BasicShadowFilter, PCFShadowFilter, PCFSoftShadowFilter, VSMShadowFilter } from './ShadowFilterNode.js';
import ChainMap from '../../renderers/common/ChainMap.js';

//

const _shadowRenderObjectLibrary = /*@__PURE__*/ new ChainMap();
const _shadowRenderObjectKeys = [];

/**
* Creates a function to render shadow objects in a scene.
Expand All @@ -38,25 +44,44 @@ import { getShadowMaterial, BasicShadowFilter, PCFShadowFilter, PCFSoftShadowFil
*/
export const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, useVelocity ) => {

return ( object, scene, _camera, geometry, material, group, ...params ) => {
_shadowRenderObjectKeys[ 0 ] = renderer;
_shadowRenderObjectKeys[ 1 ] = shadow;

let renderObjectFunction = _shadowRenderObjectLibrary.get( _shadowRenderObjectKeys );

if ( renderObjectFunction === undefined || ( renderObjectFunction.shadowType !== shadowType || renderObjectFunction.useVelocity !== useVelocity ) ) {

renderObjectFunction = ( object, scene, _camera, geometry, material, group, ...params ) => {

if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) {

if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) {
if ( useVelocity ) {

if ( useVelocity ) {
getDataFromObject( object ).useVelocity = true;

getDataFromObject( object ).useVelocity = true;
}

object.onBeforeShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group );

renderer.renderObject( object, scene, _camera, geometry, material, group, ...params );

object.onAfterShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group );

}

object.onBeforeShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group );
};

renderer.renderObject( object, scene, _camera, geometry, material, group, ...params );
renderObjectFunction.shadowType = shadowType;
renderObjectFunction.useVelocity = useVelocity;

object.onAfterShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group );
_shadowRenderObjectLibrary.set( _shadowRenderObjectKeys, renderObjectFunction );

}
}

_shadowRenderObjectKeys[ 0 ] = null;
_shadowRenderObjectKeys[ 1 ] = null;

};
return renderObjectFunction;

};

Expand Down