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@CodyJasonBennett CodyJasonBennett commented Feb 14, 2025

Related issue: #27538

Description

The fix in #30501 is incomplete and does not account for mat[234]x[234] types. Additionally, I added bvec[234] type specifiers. hvec[234], dvec[234], and fvec[234] are reserved in the language but not used. This is still far from complete, and both storage qualifiers and storage type specifiers (e.g. sampler2D) are not supported. Further, suffixes and octal/hex representations are not tokenized correctly, if at all. I assume this is functionally only for porting ShaderToy shaders (unminified; no preprocessor) in examples, so this is best effort for that purpose. I maintain my own compiler aimed at robustness, but there is no clear way to have that serve as a front-end to node materials and have to maintain an IR over TSL.

See "3.8 Keywords" of https://registry.khronos.org/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf.

@sunag sunag added this to the r174 milestone Feb 14, 2025
@sunag sunag merged commit b1d7cdc into mrdoob:dev Feb 14, 2025
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@CodyJasonBennett CodyJasonBennett deleted the glsl-decoder-more-specifiers branch February 14, 2025 02:08
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2 participants