Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 7 additions & 0 deletions docs/manual/en/introduction/How-to-dispose-of-objects.html
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,13 @@ <h2>Render Targets</h2>
for realizing custom rendering destinations. These objects are only deallocated by executing [page:WebGLRenderTarget.dispose]().
</p>

<h2>Skinned Mesh</h2>

<p>
Skinned meshes represent their bone hierarchy as skeletons. If you don't need a skinned mesh anymore, consider to call [page:Skeleton.dispose]() on the skeleton to free internal resources.
Keep in mind that skeletons can be shared across multiple skinned meshes, so only call `dispose()` if the skeleton is not used by other active skinned meshes.
</p>

<h2>Miscellaneous</h2>

<p>
Expand Down