Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 9 additions & 4 deletions examples/jsm/nodes/display/GaussianBlurNode.js
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,11 @@ import { uniform } from '../core/UniformNode.js';
import { Vector2, RenderTarget } from 'three';
import QuadMesh from '../../objects/QuadMesh.js';

const quadMesh = new QuadMesh();
// WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
// alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.

const quadMesh1 = new QuadMesh();
const quadMesh2 = new QuadMesh();

class GaussianBlurNode extends TempNode {

Expand Down Expand Up @@ -54,7 +58,8 @@ class GaussianBlurNode extends TempNode {
const currentRenderTarget = renderer.getRenderTarget();
const currentTexture = textureNode.value;

quadMesh.material = this._material;
quadMesh1.material = this._material;
quadMesh2.material = this._material;

this.setSize( map.image.width, map.image.height );

Expand All @@ -64,7 +69,7 @@ class GaussianBlurNode extends TempNode {

this._passDirection.value.set( 1, 0 );

quadMesh.render( renderer );
quadMesh1.render( renderer );

// vertical

Expand All @@ -73,7 +78,7 @@ class GaussianBlurNode extends TempNode {

this._passDirection.value.set( 0, 1 );

quadMesh.render( renderer );
quadMesh2.render( renderer );

// restore

Expand Down