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30 changes: 30 additions & 0 deletions docs/api/ar/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -143,6 +143,21 @@ <h3>[property:Function onAfterRender]</h3>
أو [page:Bone] ليست قابلة للتقديم وبالتالي لا يتم تنفيذ هذا الرد الاتصال
لمثل هذه الكائنات.
</p>

<h3>[property:Function onAfterShadow]</h3>
<p>
An optional callback that is executed immediately after a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
يرجى ملاحظة أن هذا الرد الاتصال يتم تنفيذه فقط لـ `renderable` 3D
كائنات. معنى كائنات ثلاثية الأبعاد التي تحدد مظهرها المرئي مع
الهندسة والمواد مثل نسخ [page:Mesh]، [page:Line]،
[page:Points] أو [page:Sprite]. نسخ من [page:Object3D]، [page:Group]
أو [page:Bone] ليست قابلة للتقديم وبالتالي لا يتم تنفيذ هذا الرد الاتصال
لمثل هذه الكائنات.
</p>

<h3>[property:Function onBeforeRender]</h3>
<p>
Expand All @@ -158,6 +173,21 @@ <h3>[property:Function onBeforeRender]</h3>
أو [page:Bone] ليست قابلة للتقديم وبالتالي لا يتم تنفيذ هذا الرد الاتصال
لمثل هذه الكائنات.
</p>

<h3>[property:Function onBeforeShadow]</h3>
<p>
An optional callback that is executed immediately before a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
يرجى ملاحظة أن هذا الرد الاتصال يتم تنفيذه فقط لـ `renderable` 3D
كائنات. معنى كائنات ثلاثية الأبعاد التي تحدد مظهرها المرئي مع
الهندسة والمواد مثل نسخ [page:Mesh]، [page:Line]،
[page:Points] أو [page:Sprite]. نسخ من [page:Object3D]، [page:Group]
أو [page:Bone] ليست قابلة للتقديم وبالتالي لا يتم تنفيذ هذا الرد الاتصال
لمثل هذه الكائنات.
</p>

<h3>[property:Object3D parent]</h3>
<p>
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30 changes: 30 additions & 0 deletions docs/api/en/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,21 @@ <h3>[property:Function onAfterRender]</h3>
for such objects.
</p>

<h3>[property:Function onAfterShadow]</h3>
<p>
An optional callback that is executed immediately after a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
Please notice that this callback is only executed for `renderable` 3D
objects. Meaning 3D objects which define their visual appearance with
geometries and materials like instances of [page:Mesh], [page:Line],
[page:Points] or [page:Sprite]. Instances of [page:Object3D], [page:Group]
or [page:Bone] are not renderable and thus this callback is not executed
for such objects.
</p>

<h3>[property:Function onBeforeRender]</h3>
<p>
An optional callback that is executed immediately before a 3D object is
Expand All @@ -159,6 +174,21 @@ <h3>[property:Function onBeforeRender]</h3>
for such objects.
</p>

<h3>[property:Function onBeforeShadow]</h3>
<p>
An optional callback that is executed immediately before a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
Please notice that this callback is only executed for `renderable` 3D
objects. Meaning 3D objects which define their visual appearance with
geometries and materials like instances of [page:Mesh], [page:Line],
[page:Points] or [page:Sprite]. Instances of [page:Object3D], [page:Group]
or [page:Bone] are not renderable and thus this callback is not executed
for such objects.
</p>

<h3>[property:Object3D parent]</h3>
<p>
Object's parent in the [link:https://en.wikipedia.org/wiki/Scene_graph scene graph]. An object can have at most one parent.
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22 changes: 22 additions & 0 deletions docs/api/it/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,17 @@ <h3>[property:Function onAfterRender]</h3>
Invece, le istanze di [page:Object3D], [page:Group] o [page:Bone] non sono renderizzabili e quindi questa callback non viene eseguita su questi oggetti.
</p>

<h3>[property:Function onAfterShadow]</h3>
<p>
An optional callback that is executed immediately after a 3D object is rendered to a shadow map.
Questa funzione è chiamata con i seguenti parametri: renderer, scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
Si noti che questa funzione di callback viene eseguita per oggi 3D `renderizzabili` (renderable). Ovvero oggetti 3D che definiscono
il loro aspetto visivo con geometrie e materiali come istanze di [page:Mesh], [page:Line], [page:Points] o [page:Sprite].
Invece, le istanze di [page:Object3D], [page:Group] o [page:Bone] non sono renderizzabili e quindi questa callback non viene eseguita su questi oggetti.
</p>

<h3>[property:Function onBeforeRender]</h3>
<p>
Una callback opzionale che viene eseguita immediatamente prima che un oggetto 3D è stato renderizzato.
Expand All @@ -139,6 +150,17 @@ <h3>[property:Function onBeforeRender]</h3>
Invece, le istanze di [page:Object3D], [page:Group] o [page:Bone] non sono renderizzabili e quindi questa callback non viene eseguita su questi oggetti.
</p>

<h3>[property:Function onBeforeShadow]</h3>
<p>
An optional callback that is executed immediately before a 3D object is rendered to a shadow map.
Questa funzione è chiamata con i seguenti parametri: renderer, scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
Si noti che questa funzione di callback viene eseguita per oggi 3D `renderizzabili` (renderable). Ovvero oggetti 3D che definiscono
il loro aspetto visivo con geometrie e materiali come istanze di [page:Mesh], [page:Line], [page:Points] o [page:Sprite].
Invece, le istanze di [page:Object3D], [page:Group] o [page:Bone] non sono renderizzabili e quindi questa callback non viene eseguita su questi oggetti.
</p>

<h3>[property:Object3D parent]</h3>
<p>Genitore dell'oggetto nel [link:https://en.wikipedia.org/wiki/Scene_graph grafo della scena]. Un oggetto può avere più
di un genitore.</p>
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22 changes: 22 additions & 0 deletions docs/api/ko/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -122,6 +122,17 @@ <h3>[property:Function onAfterRender]</h3>
[page:Object3D], [page:Group] 혹은 [page:Bone] 인스턴스는 렌더링할 수 없으므로 이러한 객체에 대해서는 콜백이 실행되지 않습니다.
</p>

<h3>[property:Function onAfterShadow]</h3>
<p>
An optional callback that is executed immediately after a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
이 콜백은 *렌더링 가능한* 3D 객체에만 실행됩니다. [page:Mesh], [page:Line], [page:Points] 혹은 [page:Sprite]같은 기하학 및 재질로 시각적 표현을 정의하는 3D 객체들에 한정됩니다.
[page:Object3D], [page:Group] 혹은 [page:Bone] 인스턴스는 렌더링할 수 없으므로 이러한 객체에 대해서는 콜백이 실행되지 않습니다.
</p>

<h3>[property:Function onBeforeRender]</h3>
<p>
3D 객체가 렌더링되기 바로 전에 실행되는 선택적 콜백입니다.
Expand All @@ -132,6 +143,17 @@ <h3>[property:Function onBeforeRender]</h3>
[page:Object3D], [page:Group] 혹은 [page:Bone] 인스턴스는 렌더링할 수 없으므로 이러한 객체에 대해서는 콜백이 실행되지 않습니다.
</p>

<h3>[property:Function onBeforeShadow]</h3>
<p>
An optional callback that is executed immediately before a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
이 콜백은 *렌더링 가능한* 3D 객체에만 실행됩니다. [page:Mesh], [page:Line], [page:Points] 혹은 [page:Sprite]같은 기하학 및 재질로 시각적 표현을 정의하는 3D 객체들에 한정됩니다.
[page:Object3D], [page:Group] 혹은 [page:Bone] 인스턴스는 렌더링할 수 없으므로 이러한 객체에 대해서는 콜백이 실행되지 않습니다.
</p>

<h3>[property:Object3D parent]</h3>
<p>[link:https://en.wikipedia.org/wiki/Scene_graph scene graph]에 있는 객체의 부모입니다. 객체는 최대 한 개의 부모만 가질 수 있습니다.</p>

Expand Down
22 changes: 22 additions & 0 deletions docs/api/zh/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,17 @@ <h3>[property:Function onAfterRender]</h3>
[page:Object3D]、 [page:Group] 或者 [page:Bone] 这些是不可渲染的物体,因此此回调函数不会在这样的物体上执行。
</p>

<h3>[property:Function onAfterShadow]</h3>
<p>
An optional callback that is executed immediately after a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
注意此回调函数只会在*可渲染*的3D物体上执行。可渲染的3D物体指的是那种拥有视觉表现的、定义了几何体与材质的物体,例如像是[page:Mesh]、[page:Line]、[page:Points] 或者[page:Sprite]。
[page:Object3D]、 [page:Group] 或者 [page:Bone] 这些是不可渲染的物体,因此此回调函数不会在这样的物体上执行。
</p>

<h3>[property:Function onBeforeRender]</h3>
<p>
一个可选的回调函数,在Object3D渲染之前直接执行。
Expand All @@ -126,6 +137,17 @@ <h3>[property:Function onBeforeRender]</h3>
[page:Object3D]、 [page:Group] 或者 [page:Bone] 这些是不可渲染的物体,因此此回调函数不会在这样的物体上执行。
</p>

<h3>[property:Function onBeforeShadow]</h3>
<p>
An optional callback that is executed immediately before a 3D object is
rendered to a shadow map. This function is called with the following parameters: renderer,
scene, camera, shadowCamera, geometry, depthMaterial, group.
</p>
<p>
注意此回调函数只会在*可渲染*的3D物体上执行。可渲染的3D物体指的是那种拥有视觉表现的、定义了几何体与材质的物体,例如像是[page:Mesh]、[page:Line]、[page:Points] 或者[page:Sprite]。
[page:Object3D]、 [page:Group] 或者 [page:Bone] 这些是不可渲染的物体,因此此回调函数不会在这样的物体上执行。
</p>

<h3>[property:Object3D parent]</h3>
<p>在[link:https://en.wikipedia.org/wiki/Scene_graph scene graph](场景图)中,一个对象的父级对象。
一个对象最多仅能有一个父级对象。</p>
Expand Down