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Related issue: #25059, #22376

Description

Use the texelFetch, textureSize functions in BatchedMes which remove the need for a uniform, casting, and half-texel insets. Note that these functions can only be used in WebGL2.

@gkjohnson gkjohnson added this to the r159 milestone Oct 28, 2023
@mrdoob
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mrdoob commented Oct 28, 2023

Note that these functions can only be used in WebGL2.

Sounds good 👌

@mrdoob mrdoob merged commit 43093ba into mrdoob:dev Oct 28, 2023
@gkjohnson gkjohnson deleted the use-ints-batching branch October 28, 2023 04:47
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2 participants