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@Mugen87 Mugen87 commented May 9, 2023

Related issue: -

Description

Now that the drawing buffer is always RGBA, FramebufferTexture does not need a format parameter anymore. The class can always use RGBAFormat which simplifies the code at a few places.

@Mugen87 Mugen87 marked this pull request as ready for review May 9, 2023 20:29
@Mugen87 Mugen87 added this to the r153 milestone May 9, 2023
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github-actions bot commented May 9, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
637.2 kB (158 kB) 637.2 kB (157.9 kB) -16 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
427.5 kB (103.7 kB) 427.5 kB (103.7 kB) +0 B

@LeviPesin
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Could it be RedFormat/RGFormat?

@Mugen87
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Mugen87 commented May 9, 2023

Nope.

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3 participants