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WebGPURenderer: DepthTexture #25766
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WebGPURenderer: DepthTexture #25766
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6b582df
FogNode: Update from construct API.
sunag ad0ff59
webgpu_rtt: update example API
sunag 9c906b1
WebGPURenderer: New Cache System
sunag de9b8a1
WebGPURenderer: Update cacheKey after needsUpdate.
sunag 28dc025
final revision (1)
sunag 67f5cdc
RenderObject pipeline based ( 1/2 )
sunag 8a2cb30
RenderObject pipeline based ( 2/2 )
sunag 2069937
cleanup
sunag 7dcd85e
fix possible overrideMaterial material with .wireframe and cleanup
sunag 5370b40
Revert "fix possible overrideMaterial material with .wireframe and cl…
sunag 2ecefe7
Revert "Revert "fix possible overrideMaterial material with .wirefram…
sunag dd9a4f8
preserve nodes if pipeline is removed
sunag dc9be1d
WebGPURenderObjects: Move get*Node() to WebGPUNodes.
sunag 1fefd1a
WebGPURenderer: DepthTexture
sunag 08c1936
revision
sunag 42d870e
Merge branch 'dev' into dev-webgpu-depth
sunag cde470d
Merge branch 'dev' into dev-webgpu-depth
sunag 1b1fdfb
revision
sunag 4ec428b
Merge branch 'dev' into dev-webgpu-depth
sunag 34365d4
Move getCubeTexture() to getTexture()
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Maybe we can try merging
getTextureandgetCubeTexturefunctions together now that we havetexturepassed as a parameter? (Similar as for VideoTexture you didn't created a separategetVideoTexturefunction but modifiedgetTexture)