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15 changes: 3 additions & 12 deletions docs/api/en/helpers/CameraHelper.html
Original file line number Diff line number Diff line change
Expand Up @@ -31,21 +31,16 @@ <h2>Examples</h2>

<h2>Constructor</h2>


<h3>[name]( [param:Camera camera] )</h3>
<p>
[page:Camera camera] -- The camera to visualize.<br /><br />

This create a new [Name] for the specified camera.
</p>



<h2>Properties</h2>
<p>See the base [page:LineSegments] class for common properties.</p>



<h3>[property:Camera camera]</h3>
<p>The camera being visualized.</p>

Expand All @@ -57,20 +52,16 @@ <h3>[property:Object matrix]</h3>

<h3>[property:Object matrixAutoUpdate]</h3>
<p>
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
camera's [page:Object3D.matrixWorld matrixWorld].
</p>





<h2>Methods</h2>
<p>See the base [page:LineSegments] class for common methods.</p>

<h3>[method:CameraHelper dispose]()</h3>
<h3>[method:undefined dispose]()</h3>
<p>
Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
Disposes of the internally-created [page:Line.material material] and [page:Line.geometry geometry] used by this helper.
</p>

<h3>[method:null update]()</h3>
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2 changes: 1 addition & 1 deletion docs/api/en/lights/DirectionalLight.html
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Expand Up @@ -117,7 +117,7 @@ <h2>Methods</h2>

<p>See the base [page:Light Light] class for common methods.</p>

<h3>[method:DirectionalLight dispose]()</h3>
<h3>[method:undefined dispose]()</h3>
<p>
Override of base class's [page:Light.dispose dispose].
Disposes of this light's [page:DirectionalLightShadow shadow].
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2 changes: 1 addition & 1 deletion docs/api/en/lights/Light.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ <h2>Methods</h2>
See the base [page:Object3D Object3D] class for common methods.
</p>

<h3>[method:Light dispose]()</h3>
<h3>[method:undefined dispose]()</h3>
<p>
Abstract dispose method for lights; implemented by subclasses that have disposable resources.
</p>
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2 changes: 1 addition & 1 deletion docs/api/en/lights/PointLight.html
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ <h2>Methods</h2>
See the base [page:Light Light] class for common methods.
</p>

<h3>[method:PointLight dispose]()</h3>
<h3>[method:undefined dispose]()</h3>
<p>
Override of base class's [page:Light.dispose dispose].
Disposes of this light's [page:PointLightShadow shadow].
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2 changes: 1 addition & 1 deletion docs/api/en/lights/SpotLight.html
Original file line number Diff line number Diff line change
Expand Up @@ -163,7 +163,7 @@ <h2>Methods</h2>

<p>See the base [page:Light Light] class for common methods.</p>

<h3>[method:SpotLight dispose]()</h3>
<h3>[method:undefined dispose]()</h3>
<p>
Override of base class's [page:Light.dispose dispose].
Disposes of this light's [page:SpotLightShadow shadow].
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2 changes: 1 addition & 1 deletion docs/api/en/lights/shadows/LightShadow.html
Original file line number Diff line number Diff line change
Expand Up @@ -122,7 +122,7 @@ <h3>[method:number getViewportCount]()</h3>
Used internally by the renderer to get the number of viewports that need to be rendered for this shadow.
</p>

<h3>[method:LightShadow dispose]()</h3>
<h3>[method:undefined dispose]()</h3>
<p>
Disposes of this shadow's textures ([page:LightShadow.map map] and [page:LightShadow.mapPass mapPass]).
</p>
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