Antialias MeshPhysicalMaterial transmission support #21918
Merged
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Fixes: #21913
Description
This PR adds antialias
MeshPhysicalMaterialtransmission support withWebGLMultisampleRenderTarget.Screenshot problem
A problem is that it works correctly on web browser but
WebGLMultisampleRenderTargetdoesn't seem to work correctly on Puppeteer.I made screenshots of
webgl_materials_physical_transmissionandwebgl_loader_gltf_transmissionbuttransmissionSamplerMaplooks black.I also noticed that the existing
webgl2_multisampled_renderbuffersscreenshot right side (usingWebGLMultisampleRenderTarget) is black.Any ideas to resolve the problem?