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26 changes: 2 additions & 24 deletions src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -976,22 +976,6 @@ function WebGLRenderer( parameters ) {

this.render = function ( scene, camera ) {

let renderTarget, forceClear;

if ( arguments[ 2 ] !== undefined ) {

console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
renderTarget = arguments[ 2 ];

}

if ( arguments[ 3 ] !== undefined ) {

console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
forceClear = arguments[ 3 ];

}

if ( camera !== undefined && camera.isCamera !== true ) {

console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
Expand All @@ -1016,7 +1000,7 @@ function WebGLRenderer( parameters ) {
}

//
if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );

currentRenderState = renderStates.get( scene, renderStateStack.length );
currentRenderState.init();
Expand Down Expand Up @@ -1061,15 +1045,9 @@ function WebGLRenderer( parameters ) {

if ( this.info.autoReset === true ) this.info.reset();

if ( renderTarget !== undefined ) {

this.setRenderTarget( renderTarget );

}

//

background.render( currentRenderList, scene, camera, forceClear );
background.render( currentRenderList, scene );

// render scene

Expand Down
3 changes: 2 additions & 1 deletion src/renderers/webgl/WebGLBackground.js
Original file line number Diff line number Diff line change
Expand Up @@ -19,8 +19,9 @@ function WebGLBackground( renderer, cubemaps, state, objects, premultipliedAlpha
let currentBackgroundVersion = 0;
let currentTonemapping = null;

function render( renderList, scene, camera, forceClear ) {
function render( renderList, scene ) {

let forceClear = false;
let background = scene.isScene === true ? scene.background : null;

if ( background && background.isTexture ) {
Expand Down