SSRPass: Correct Reflector depth 2. #21537
Merged
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Turned out that this problem is caused by inconsistent
virtualCamera.projectionMatrixandvirtualCamera.projectionMatrixInverse.Because of
projectionMatrixis copied fromcamera, so need usecamera'sprojectionMatrixInversetoo. No needworldYBiasnow.This also solved slight
worldYchange problem when rotating, and solved the newly found more severe change problem when pan, all caused by the same reason.before vs after ( try pan the scene )