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@ycw ycw commented Mar 2, 2021

Description

fixed illegal feedback.
fixed defines overwrite issue.
fixed shader prop. val of undefined.

@ycw ycw mentioned this pull request Mar 2, 2021
@mrdoob mrdoob added this to the r127 milestone Mar 2, 2021
if ( renderer.autoClear === false ) renderer.clear();
this.visible = false;
renderer.render( scene, virtualCamera );
this.visible = true;
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@gonnavis gonnavis Mar 2, 2021

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I think it should not control its own display or not within the Reflector, and deliberately commented out the original codes.
I still hope that the display of Reflector will be controlled by the outer code.

EDIT:
Because even after this change, we still can not delete this line of code outside reflector:

if ( this.groundReflector ) this.groundReflector.visible = false;

Otherwise will let the reflector keep showing and cause viewing error if we turn off it in the gui.
So I think totally controlled outside would be better.

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gonnavis commented Mar 2, 2021

I'm fine with. Many thanks!

Comment on lines 233 to 235
// this.visible = false;
renderer.render( scene, virtualCamera );
// this.visible = true;
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@gonnavis you're okay with leaving that commented code here?

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Oh sorry, I'm just okay with the logic. I do feel it is not good to leave comments here, but I am afraid of making too many opinions, thinking
it may can be solved in the process of merge.

@ycw Could you please remove these comments?

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removed

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@gonnavis gonnavis Mar 2, 2021

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Thanks!

Hello @mrdoob , I think it's okay now.


this.groundReflector.visible = false;
this.groundReflector.doRender( this.renderer, this.scene, this.camera );
this.groundReflector.visible = true;
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@gonnavis gonnavis Mar 2, 2021

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Could you please restore the empty lines style too?

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no problem

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Thanks!

@mrdoob mrdoob changed the title ReflectorForSSRPass : fixed illegal feedback ReflectorForSSRPass : Fixed feedback and improved robustness Mar 2, 2021
@mrdoob mrdoob merged commit a529689 into mrdoob:dev Mar 2, 2021
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mrdoob commented Mar 2, 2021

Thanks!

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3 participants