EdgeSplitModifier - Keep normals #20903
Merged
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Description
As of right now, when using this modifier, you lose all the normals of the geometry you used as input. This is due to the fact that splitting invalidates the previous normals. Right now, you need to recompute the normals using
computeVertexNormals().However, not all normals should be invalidated, and you might want to try and keep their previous values as much as possible, especially if they don't correspond to their computed counterparts.
This PR adds a new parameter to
EdgeSplitModifier.modifynamedtryKeepNormals. When it is set to true, and you provided an indexed geometry with normals, it will keep the normals values for vertices that weren't split by the modifier.First image is with computed vertices (


tryKeepNormals = false), second one hastryKeepNormalsset totrue:Note
This PR is a branch of #20855
This contribution is funded by Dualbox.