GLTFLoader: Use sanitized name when creating unique node name for duplicated name #20880
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Related issue: #20843
Description
Issue: Duplicated node names are correctly appended with
_ifor use in the three.js animation system, however when assigning the name of these specifically, the unsanitized string is used.Solve: Assign a new variable called
sanitizedNameso that it can be used over and over again in the for loop which loops over and appends_ito duplicated node names.